Before filming, a member of our group, Sam went out to the location we intended to shoot at and took a variety of photos of the area and relayed them back to the group. All went well and we agreed on the location of the shoot to be at The Orchard in Cheyne Walk.
Cheyne Walk google maps search:
Main Task: Opening Sequence 'The Witness'
Final Task: Opening Sequence 'The Witness'
Preliminary Task 'Gone Fishin'
Preliminart Task: Continuity Short 'Gone Fishin'
Friday, 4 February 2011
The Voiceover
During the final week of editing we realised a few of our shots were lacking neccesary audio to anchor our storyline. To get around this we decided to film a voice over for these tracks using Lewis and a friend as actors.
To make the voiceover realistic we decided we would have to record the audio within a similar enviroment to where the video took place so we headed to the far corner of the school field to get the same ambient wind and bird song in the background. We also filmed the shot from different distances CU, MCU and LS as these were the distances within the video were we wanted the audio to cut in. These varying distances would hopefully make the audio, when coupled with the video recording, sound realistic.
We decided to act out what we were doing when reading the script as to help get a sense of place and realism within our voices.
To make the voiceover realistic we decided we would have to record the audio within a similar enviroment to where the video took place so we headed to the far corner of the school field to get the same ambient wind and bird song in the background. We also filmed the shot from different distances CU, MCU and LS as these were the distances within the video were we wanted the audio to cut in. These varying distances would hopefully make the audio, when coupled with the video recording, sound realistic.
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| Lewis and Chris reading 'The Witness' voiceover script. |
We decided to act out what we were doing when reading the script as to help get a sense of place and realism within our voices.
Wednesday, 2 February 2011
The Script
Group Brief: To create a script to fit to our original storyboard
Working Script - to be used with storyboard
Storyboard shot(s) 16-18
1: Hurry the hell up!
2: Lift her legs up!
1: Screw you, I'm doing all the work.
2: Fine. Leave them then.
1: Just hurry up.
Storyboard shot(s) 19 Jack gasps, slight mutter/swears
Storyboard shot(s) 21-22
1: (Whispered) Did you hear that?
2: You're bloody paranoid!
1: (Whispered) Shut up, listen!
Storyboard shot(s) 23 Jack steps backwards, twig snaps.
Storyboard shot(s) 24 Reaction shot. Muted tracks, no sound.
Storyboard shot(s) 25-26
Everything goes silent. Jack sprints away.
Series of shouts from 1 & 2
'Music starts'
After the initial shoot we soon realised that some of our shots were different to how we had them on the storyboard and we decided to change certain aspects of the storyboard, this meant that a new script was needed and that a voice over would have to be done and layered over our footage.
The new script was not matched to the storyboard yet it was matched to time codes within our footage.
0:53 'Hurry up! It's getting light'
1:00 'Did you hear that?'
They approach littered spliff, Protagonist charges bad guys.
Impact shot (sound of someone getting hit)
1:21 'Oi! GET HIM!'
The voiceover can be veiwed after 0:50 seconds and has been edited to try and sound more realistic.
Working Script - to be used with storyboard
Storyboard shot(s) 16-18
1: Hurry the hell up!
2: Lift her legs up!
1: Screw you, I'm doing all the work.
2: Fine. Leave them then.
1: Just hurry up.
Storyboard shot(s) 19 Jack gasps, slight mutter/swears
Storyboard shot(s) 21-22
1: (Whispered) Did you hear that?
2: You're bloody paranoid!
1: (Whispered) Shut up, listen!
Storyboard shot(s) 23 Jack steps backwards, twig snaps.
Storyboard shot(s) 24 Reaction shot. Muted tracks, no sound.
Storyboard shot(s) 25-26
Everything goes silent. Jack sprints away.
Series of shouts from 1 & 2
'Music starts'
After the initial shoot we soon realised that some of our shots were different to how we had them on the storyboard and we decided to change certain aspects of the storyboard, this meant that a new script was needed and that a voice over would have to be done and layered over our footage.
The new script was not matched to the storyboard yet it was matched to time codes within our footage.
0:53 'Hurry up! It's getting light'
1:00 'Did you hear that?'
They approach littered spliff, Protagonist charges bad guys.
Impact shot (sound of someone getting hit)
1:21 'Oi! GET HIM!'
The voiceover can be veiwed after 0:50 seconds and has been edited to try and sound more realistic.
Wednesday, 20 October 2010
Prelim Task Evaluation
Prelim Task: To create a continuity sequence involving filming and editing a character opening a door, crossing a room and sitting down in a chair opposite another character, with whom he/she exchanges a couple of lines of dialogue. This task should demonstrate match on action, shot/reverse shot and the 180 degree rule.
1. Who did you work with and how did you manage the task between you?
Members of my group were James Thicknes, Megan Doyle and Charley Packham. We all participated equally in each part of the production stages of our Prelim Task. For example we would alternate between who worked the camera, who directed and who was the directors assistant, we also did this whilst editing taking it in turns to edit particular sections of the piece whilst others offered ideas and advice. However as I was acting throughout the piece I only managed to use the camera for two different shots.
| Left-Right: Lewis, Megan and James |
2. How did you plan your sequence? What processes did you use? What theories did you take into account? We drew up two storyboards before we even began to consider shooting the sequence, the first was a basic edit with stickmen and short denotations of what the shot would look like, then in the second we began to draw actually people in more detail and explaining what they were doing in the shot and what the transitions between shots would be. After our second story board we took a few short videos on an iPhone to get a visual, moving representative of what we intended our shot to look like. We were sure to stick to the brief and provide a shot-reverse-shot, match on action and film within the 180 degree rule, we also made sure to abide by the 30 degree rule as to avoid 'jumps' in our shots. As for theories our group paid particular attention to Levi-Strauss's theory of binary opposites, this was shown through James's quiet reserved character being paired off against the boisterous/loud character that I played.
Ipod Video
| Final Storyboard 2 |
| Final Storyboard |
3. What technology did you use to complete the task, and how did you use it?
We had a multitude of useful camera and filming equipment at our disposal, our group used, for production, a video camera, a tripod, headphones and a microphone. We used the headphones so when we were filming we could tell if the camera was picking up any background noise that could have distorted our shot. And then in post-production we used an editing programme called Adobe Premiere Pro.
| Camera Equipment |
| Adobe Premiere Pro |
4. What factors did you have to take into account when planning, shooting and editing? We were given two hours in all to shoot and edit our piece this meant we had to be fast and concise with our filming and make sure we got everything done within that hour. We had to take into account other groups that were using the media block for filming and arrange different slots for different parts of the building in which groups could film without being disturbed. Before even filming however we took into account actors, where to film etc. as we needed a place that could pass as a classroom and actors who could provide us with the tension/awkwardness we wanted to convey in our piece. Whilst editing we made sure to keep to the storyboard and allow flexibility to make slight adjustments if one shot did not go to plan etc.
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| Continuity Error |
6. What have you learnt from completing this task? Looking ahead, how will this learning be significant when completing the rest of your foundation coursework, do you think? From this task I have learnt alot about continuity and useful techniques to help me make my future films more realistic and believable. I have learnt of the 180 and 30 degree rules and how to use them correctly. I have learnt how to edit a MOA and a shot-reverse-shot. From this exercise I have also had the opportunity to further my experience with a camera and hands-on use of Adobe Premiere Pro.
Friday, 15 October 2010
Barthes 5 Codes (DYM Homework)
Hardboiled Teahouse Shootout Scene
Enigma Code - Who is good and bad? What will make the gansters rich? Why are they hiding guns? Who is this 'hardboiled' cop? Who are these gangsters working for and why are they so violent?
Action Code - The men in blue shirts who we guess to be cops are watching a deal go down amongst a gang of gun runners as the gangsters start to pay for the guns the police spring their trap and attack them, this creates a large scale shootout in the teahous where many civilians and innocents are killed. As more police arrive they too are shot and killed by these terrorist-esque gangsters. The Main characters partner is then killed, by the final villain left alive, causing him to hunt him down and eventually kill him.
Semiotic Code - The scene opens with money in an envolope being past between two men this infers that something dodgy is happening and that it could be a drug deal/gun dealing etc. A close-up of Tequila (The main character) smoking a cigerette and watching this deal infers that he is a police officer with a twist, the cigerette gives an image of a rebellious care-free attitude showing us that he is a hero with a darker side.
Cultural Code - Chinese setting (Teahouse) and Chinese actors speaking chinese, Im guessing that this film is set in china... Within the first few seconds guns are drawn and people have started shooting, this suggests that it is in a large gang area of Hong Kong and that the culture in the area reflects e.g. Ruthless cops who have seen a their fair share of action, criminals who wont go down without a fight etc. etc.
Symbolic Code - We are left to guess who is good and who is bad as they are all shooting at each other showing that everyone is looking to take a life. This tells us that both criminals and police are very similar, neither willing to back down in order to survive.
Thursday, 7 October 2010
Continuity Sequence from a Film (BLK Homework)
Zoolander (2001) - Walk Off Scene - Analysis to 2:33
~In this short film sequence of the film Zoolander we see multiple continuity techniques used, for example the film starts with a short montage of an 'underground' catwalk arena to set the scene. Multiple cutaways are done to show the main characters in the scene and what they are doing. Then when David Bowie is explaining the rules of the 'Walk Off!' there is a shot-reverse-shot between the two OTS shots of both Hansel (Owen Wilson) and Zoolander (Ben Stiller) this is done to show the importance of this event to the two characters by showing them staring each other down it shows that both characters want to win.
As Zoolander begins his run down the catwalk he unzips his coat and throws his coat then throws it into the audience, there is then a Mid Shot of a man catching the jacket, this is a MOA (match on action) as well as a cut away as it shows the jackets continued motion and where it has been thrown.
As the scene continues there is some cross cutting between the two actors walking down the runaway and shows two shots parallel to each other to show how Zoolander and Hansel are equally matched at what they do. This also speeds up the sequence whilst making the scene appear believable. These parallel images continue to play showing the 'Walk Off!' appear to become more intense and challenging. During this the shots vary in distance to make the imagery of the scene more entertaining and precise. When the two models return to their designated corners there is a short montage of them preparing for the second round, this is shown through cross cutting between the two characters. As the second part of the scene begins the two characters are seen break dancing, there are multiple MOA's as the characters spin round on the ground.
The parallel shots return and MOA's are again used when the two jump up from a handstand and flick their heads back. Then there is another break in the action as the characters return to their corners once more. The director then repeats the technique of cross cutting between the two characters to show that what they are doing is happening simultaneously.
The techniques used in the beginning part of this scene are used to make the scene flow better and make it appear as though everything is happening within quick succesion. The use of MOA's is to make the scene appear believable and make the almost dance-move-like walks appear real.
~In this short film sequence of the film Zoolander we see multiple continuity techniques used, for example the film starts with a short montage of an 'underground' catwalk arena to set the scene. Multiple cutaways are done to show the main characters in the scene and what they are doing. Then when David Bowie is explaining the rules of the 'Walk Off!' there is a shot-reverse-shot between the two OTS shots of both Hansel (Owen Wilson) and Zoolander (Ben Stiller) this is done to show the importance of this event to the two characters by showing them staring each other down it shows that both characters want to win.
As Zoolander begins his run down the catwalk he unzips his coat and throws his coat then throws it into the audience, there is then a Mid Shot of a man catching the jacket, this is a MOA (match on action) as well as a cut away as it shows the jackets continued motion and where it has been thrown.
As the scene continues there is some cross cutting between the two actors walking down the runaway and shows two shots parallel to each other to show how Zoolander and Hansel are equally matched at what they do. This also speeds up the sequence whilst making the scene appear believable. These parallel images continue to play showing the 'Walk Off!' appear to become more intense and challenging. During this the shots vary in distance to make the imagery of the scene more entertaining and precise. When the two models return to their designated corners there is a short montage of them preparing for the second round, this is shown through cross cutting between the two characters. As the second part of the scene begins the two characters are seen break dancing, there are multiple MOA's as the characters spin round on the ground.
The parallel shots return and MOA's are again used when the two jump up from a handstand and flick their heads back. Then there is another break in the action as the characters return to their corners once more. The director then repeats the technique of cross cutting between the two characters to show that what they are doing is happening simultaneously.
The techniques used in the beginning part of this scene are used to make the scene flow better and make it appear as though everything is happening within quick succesion. The use of MOA's is to make the scene appear believable and make the almost dance-move-like walks appear real.
Todorov and Strauss' Theories (DYM Homework)
Todorov's Theory
Strauss's Theory
Batman: The Dark Knight Trailer from Blacktree.TV
From the trailer we can tell that the film is an action/superhero film, we can tell from the iconic characters of Batman and The Joker, we can also tell as the whole film is very dark and filled with shadow as to show the seriousness of the film.
We have the two opposing characters of Batman and The Joker. These two characters are portrayed very differently from one another. For a start Batman has his very pristine, shiny costume and mask where as The Joker wears tatty, old clothes with clashing colours that connote a sense of insanity. The characters have very different moral codes. This is shown by the trailer showing The Joker as a very violent character, often seen carrying a knife or a gun and Batman seen as sophisticated and collected often saying clever 'jokes' and wearing very dapper suits.
The main themes of the film is darkness and conflict between good and evil. These are shown through references to 'the night' and 'dawn' and also through the lighting of the film. often with Batman half covered in shadow showing he is a character with a darker side to him. The trailers ending quote "You die a hero or you live long enough to see yourself become the villain" portrays how thin the line is between hero and villain is in this film despite the two main roles being almost completely opposite what with the psychotic villain and the cool-headed hero.
The narrative of the film is organised to create conflict as it has two characters of which cannot be stopped e.g. What happens when an Unstoppable Force meets an Immovable Object. Both characters are shown as extremely powerful and have conflicting goals.
*SPOILER ALERT!*
Batman
Meeting - Conflict - Batman captures Joker
The Joker
Analysis to 2:48
The protagonist – Sean Archer (John Travolta)
The Antagonist – Caster Troy (Nicholas Cage)
The equilibrium at the beginning of the scene is clearly portrayed by the lighting around the characters, the objects/people around them and through the music. Sean Archer is introduced on a carousel hugging his child and playing with his hair etc. where as in contrast to this Troy is introduced almost entirely bathed in shadow setting up a rifle. The image has had its contrast reduced as to make the scene look like a memory or a dream as to show that it is an important event in both the characters histories. The music is ominous and connotes that something bad is going to happen.
Within the first three minutes Sean Archer has been shot and his son has been murdered, this sets the tone for the rest of the film, clearly showing that the action to come will be revenge based.
The death of Archer’s son suggests that the film will be about him achieving justice and ultimately revenge upon CasterTroy . The fact that Sean crawls towards his son and holds onto him suggests that he is not willing to let go and give up on him immediately, this suggests to the audience that the character of Sean Archer will have to deal with his son’s death or be consumed by it.
*SPOILER ALERT!*
Equilibrium is eventually restored within the first half of the film where CasterTroy is captured and Archer gets his revenge. However equilibrium is again disrupted when Archer assumes Troy as good as dead (in a coma) and undergoes a face transplant, literally taking Troy’s ‘Face Off’ and attaching it to himself as to go deep undercover to discover where Caster’s terrorist group is planning to attack next.
Within the first three minutes Sean Archer has been shot and his son has been murdered, this sets the tone for the rest of the film, clearly showing that the action to come will be revenge based.
The death of Archer’s son suggests that the film will be about him achieving justice and ultimately revenge upon Caster
*SPOILER ALERT!*
Equilibrium is eventually restored within the first half of the film where Caster
Strauss's Theory
Batman: The Dark Knight Trailer from Blacktree.TV
From the trailer we can tell that the film is an action/superhero film, we can tell from the iconic characters of Batman and The Joker, we can also tell as the whole film is very dark and filled with shadow as to show the seriousness of the film.
We have the two opposing characters of Batman and The Joker. These two characters are portrayed very differently from one another. For a start Batman has his very pristine, shiny costume and mask where as The Joker wears tatty, old clothes with clashing colours that connote a sense of insanity. The characters have very different moral codes. This is shown by the trailer showing The Joker as a very violent character, often seen carrying a knife or a gun and Batman seen as sophisticated and collected often saying clever 'jokes' and wearing very dapper suits.
The main themes of the film is darkness and conflict between good and evil. These are shown through references to 'the night' and 'dawn' and also through the lighting of the film. often with Batman half covered in shadow showing he is a character with a darker side to him. The trailers ending quote "You die a hero or you live long enough to see yourself become the villain" portrays how thin the line is between hero and villain is in this film despite the two main roles being almost completely opposite what with the psychotic villain and the cool-headed hero.
The narrative of the film is organised to create conflict as it has two characters of which cannot be stopped e.g. What happens when an Unstoppable Force meets an Immovable Object. Both characters are shown as extremely powerful and have conflicting goals.
*SPOILER ALERT!*
Batman
Meeting - Conflict - Batman captures Joker
The Joker
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