Main Task: Opening Sequence 'The Witness'

Final Task: Opening Sequence 'The Witness'

Preliminary Task 'Gone Fishin'

Preliminart Task: Continuity Short 'Gone Fishin'

Friday, 4 February 2011

Rec Shoot

Before filming, a member of our group, Sam went out to the location we intended to shoot at and took a variety of photos of the area and relayed them back to the group. All went well and we agreed on the location of the shoot to be at The Orchard in Cheyne Walk.



Cheyne Walk google maps search:

The Voiceover

During the final week of editing we realised a few of our shots were lacking neccesary audio to anchor our storyline. To get around this we decided to film a voice over for these tracks using Lewis and a friend as actors.


To make the voiceover realistic we decided we would have to record the audio within a similar enviroment to where the video took place so we headed to the far corner of the school field to get the same ambient wind and bird song in the background. We also filmed the shot from different distances CU, MCU and LS as these were the distances within the video were we wanted the audio to cut in. These varying distances would hopefully make the audio, when coupled with the video recording, sound realistic.

Lewis and Chris reading 'The Witness' voiceover script.

We decided to act out what we were doing when reading the script as to help get a sense of place and realism within our voices.

Wednesday, 2 February 2011

The Script

Group Brief: To create a script to fit to our original storyboard
Working Script - to be used with storyboard


Storyboard shot(s) 16-18
1: Hurry the hell up!
2: Lift her legs up!
1: Screw you, I'm doing all the work.
2: Fine. Leave them then.
1: Just hurry up.

Storyboard shot(s) 19 Jack gasps, slight mutter/swears
Storyboard shot(s) 21-22
1: (Whispered) Did you hear that?
2: You're bloody paranoid!
1: (Whispered) Shut up, listen!

Storyboard shot(s) 23 Jack steps backwards, twig snaps.
Storyboard shot(s) 24 Reaction shot. Muted tracks, no sound.

Storyboard shot(s) 25-26
Everything goes silent. Jack sprints away.
Series of shouts from 1 & 2
'Music starts'



After the initial shoot we soon realised that some of our shots were different to how we had them on the storyboard and we decided to change certain aspects of the storyboard, this meant that a new script was needed and that a voice over would have to be done and layered over our footage.
The new script was not matched to the storyboard yet it was  matched to time codes within our footage.

0:53 'Hurry up! It's getting light'
1:00 'Did you hear that?'

They approach littered spliff, Protagonist charges bad guys.
Impact shot (sound of someone getting hit)

1:21 'Oi! GET HIM!'

The voiceover can be veiwed after 0:50 seconds and has been edited to try and sound more realistic.